It has been updated as of 3.6.0 to support the DOOM64.WAD from the 2020 re-release, which also allows The Lost Levels. It fixes various bugs and removes features that either did not work correctly or are considered unnecessary. Changes since the 2.5 version include moving the development home from SourceForge to GitHub, compilation fixes for newer operating systems, and integration of the WAD conversion feature directly into Doom64 EX.įollowing the announcement of the official remaster, no further updates other than a list of differences between its latest version and the 2020 remaster have been published.ĭoom64EX-Plus is a fork by Adam Bilbrough (Gibbon) that aims to continue the development of Doom64 EX. Īs of August 2018, the port was still in active, albeit slow, development. The first public version of Doom64 EX was released on July 10, 2008. Newer versions of the port add features which go beyond those supported by the original game, including precalculated light maps and a generic "nightmare" property that can be applied to any monster. Neither the ROM nor any instructions on how to obtain it are provided with the port, for copyright reasons. A tool provided with the port can create a DOOM64.WAD IWAD from a Nintendo 64 ROM dump. Due to the drastic modifications made to the Doom engine for the original game and its PlayStation predecessor, it is difficult to support in any way other than through a port dedicated to the purpose.Ĭompared to the Doom 64: Absolution TC, the principal difference is that Doom64 EX uses the original data. Doom64 EX is currently the only source port with support for the Doom 64 campaign through use of the game's native data, along with a nearly 100% accurate recreation of the game's unique modifications to physics, balance, and rendering.
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